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- FULL DOCUMENTATION TO:
-
- ** BATTLE FOR THE ASHES **
-
-
- TYPED UP BY IGGY/HELLFIRE
-
- LOADING AND INSTALLATION
-
- IBM PC - Battle For the Ashes can be played from either hard drive or
- from floppy disk provided. To play from the floppy disk insert the
- disk, select the correct floppy disk drive and type CRICKET.
-
- To install the program to the hard drive, insert the disk type INSTALL
- and follow the on-screen instructions. Once the game is installed on
- hard drive then you will be given further options:
-
- Configure your soundcard: Follow the on-screen instructions to select
- sound type and soundcard settings. [There is further information
- concerning soundcard settings if you select F10 on the installation
- screen]
-
- Format a system disk: If you experience memory problems when trying to
- run the game then use this option. Insert the system disk when you
- reboot your machine.
-
- Each time you play the game you must insert the game disk, which acts
- as security protection, before typing CRICKET from your cricket
- directory on your hard drive.
-
- AMIGA - Insert the disk and reset your computer (much easier than
- crappy PC~S)
-
- THE MAIN MENU
-
- To select a menu option, move the hand which acts as a pointer to the
- required option and click. Pressing ESC exits to DOS (IBM PC ONLY). To
- play a match choose one player England vs Australia, one player
- Australia vs England or two player game; to watch two computer
- controlled teams, click on computer vs computer. All the games are
- test matches played over five days.
-
- RESTORE SAVED GAME: If you have previously saved an incomplete game
- you can continue it by selecting Restore Saved Game. Games can only be
- saved to a floppy disk when you are playing from floppy and to hard
- drive when playing from hard drive (IBM PC ONLY). Enter the name of
- the saved game when requested.
-
- (IBM PC ONLY) When playing from hard drive, to restore a game saved to
- floppy you must copy the relevant saved game to hard drive before
- starting the game. Saved games have the suffix. SAV and must be copied
- to the CRICKET directory.
-
- SKILL LEVEL: There are three skill settings - Amateur, Professional,
- and World Class - You should choose Amateur for your first game.
-
- Amateur: Batting is a breeze at this level. The timing of the shots is
- very easy and the compuetr bowling, batting and fielding is of the
- village green standard. This level is strictly for beginners.
-
- Professional: The correct timing of your shots when batting becomes
- more and more important although there is still some margin for error.
- The computer bowling and fielding is improved and runs will be harder
- to come by. It will also be hard to get the computer batsmen out. The
- game becomes a challege at this level.
-
- World Class: This is the real thing. Batting is very difficult with
- the timing of your shots being absolutely crucial (as soon as you
- press the button the shot will be played). The computer bowling and
- fielding is top notch and total concentation is required to build a
- decent total The computer batsmen are very difficult to dismiss and
- will punish any wayward bowling. This level will take some beating.
-
- SOUND: This option enables you to turn on or off the music and sound
- effects.
-
- CONTROL DEVICES - THIS PART REFERS TO PCS AND SO IS LAME
-
- HOW TO PLAY
-
- Each match is played between Australia and England Lets assume that
- inyour first match you decide to play as England against an Australia
- side controlled by the computer. The Englan squad will be displayed so
- that you can select the eleven players you would like in your team.
-
- Note: there are up to 20 players in each squad, more than can be shown
- on the screen at a time; to see the others click on the arrows at the
- right hand side.
-
- Pick your team by clicking on each of the eleven players in turn (if
- you change your mind about a player just click again to drop him from
- the team). The order that you you click on the names will be the order
- that they will line up to bat. To save time you can get the computer
- to pick the team for you - just click on best 11.
-
- The statistics provided with each player are important to their
- performance - better batsmen (with a higher average) will be superior
- in shot execution; better bowlers (with a lower average) will be able
- to bowl quicker or spin or swing the ball more.
-
- It is important to select a balanced side as having a poor selection
- of bowlers or batsmen can leave your team in a weak position. Remember
- to include a recognised wicket keeper (marked with a dagger symbol) as
- playing without one will result in choas behind the stumps! After
- choosing your team click on OK.
-
- Note: if you select for your team more than one player who is
- designated as a wicket keeper, the player who was selected last keeps
- wicket.
-
- If you wish the computer will automatically choose its best team to
- play against you - but you can also pick the team yourself (this is
- useful if you want to recreate a particular match).
-
- Now for the coin toss. If you win the toss you can decide whether to
- bat or field first. Lets suppose that your team is batting first.
-
- if you clicked on best 11, the batting order is automatically chosen
- by the computer, based upon the players batting averages; otherwise
- players bat in the order they were selected. The batting line-up is
- displayed before the innings begins if you are batting. This allows
- you to revise the entire batting order if you wish - just select the
- player you want to move up or down the order, then indicate the
- position you would like him to bat. Click on OK when you have
- finished, or else CANCEL if you want to go back to the original order.
-
- If you are bowling then the team is displayed and you can now change
- the opening bowler if necessary.
-
- CONTROLLING THE BATSMEN
-
- In a real game of cricket the ball is bowled so fast (up to 90 mph)
- that the batsmen must react instinctively, moving his feet, adjusting
- his posture, and swinging his bat to play the stroke. To emulate all
- that in real time using a joystick would be impossible, so instead
- Battle For The Ashes breaks down the batsmens movements into two.
-
- First, move left or right to position the batsmen. Watch the small
- white square - this shows where the bowler intends to pitch the ball -
- when it turns grey it will stop moving, and the bowler will commence
- his run-up. Start thinking about which stroke you intent to play.
-
- When the ball leaves the bowlers hand you have a fraction of a second
- to select one of the eight possible directions to determine which
- stroke is played - and when it is played (timing is particularly
- crucial at Professional and World Class level). The strokes roughly
- correspond to the joystick movement, for example, if you move the
- joystick to the left the batsmen (if he is right-handed) will attempt
- a cover drive; if you move it to the right he will try to hook or
- sweep the ball.
-
- The full repertoire of strokes is as follows:
-
- UP - FORWARD/BACK DEFENSIVE
- RIGHT UP - SWEEP/HOOK
- RIGHT - LEG GLANCE
- RIGHT DOWN - ON-DRIVE
- DOWN - STRAIGHT DRIVE
- LEFT DOWN - COVER DRIVE
- LEFT - SQUARE DRIVE
- LEFT UP - SQUARE CUT
-
- These joystick directions are for a right-handed batsmen; for a left
- hander the controls are mirrored
-
- The batsmen will play the best stroke he can in the circumstances - if
- you choose a difficult or innappropriate (or if your timing is
- incorrect) he might mishit the ball, or miss it altogether. The margin
- of error depends on the skill setting you have chosen, and onthe
- batsmens average.
-
- If you succeed in hitting the ball and want to run, press the fire
- button. The batsmen will start running at a leisurely pace - to make
- them run faster waggle the joystick from side to side (in fact you can
- start the batsmen running merely by waggling - there is no need to
- press the fire button if you intend to waggle).
-
- To take a second (or third) run press the fire button again, or just
- keep waggling. If you change your mind about taking a run, press the
- fire button to turn around and go back to the crease you have just
- left. Of course if the batsmen have already crossed there is no point
- in turning back, so in this case when you press the fire button it
- acts as a signal to go for another run after the current one.
-
- If the ball crosses the boundary the umpire will signal a four, or a
- six, and the batsmen will automatically return to their original
- positions.
-
- Overthrows: in the event that the fielding side throw the ball past
- the bowler or wicket keeper the batsmen can continue running.
-
- When the batting side are all out (ie 10 wickets have fallen), or when
- the alloted number of overs has been bowled, it is the turn of the
- fielding side to bat.
-
-
- CONTROLLING THE BOWLER
-
- There are three types of bowler: fast, swing, and spin Swing bowlers
- and spin bowlers can move the ball in either direction - although spin
- bowlers will find it easier to spin the ball in one particular
- direction depending on whether they are leg or off spinners.
-
- Before you can start your run-up you must decide where you want to
- pitch the ball. Move the small white square which indicates where the
- ball will bounce, and press fire to fix it into position (the square
- will turn grey).
-
- This is only an approximation and the ball will not necessarily pitch
- in the centre of the square.
-
- If a fast bowler is bowling he will automatically start his run-up;
- waggle the jotstick from side to side or the equivalent on the
- keyboard to increase the speed of the ball.
-
- If the bowler is a swing or spin bowler, choose the direction you want
- the ball to move, and press fire. Now the bowler will start his run-up
- - waggle the joystick or the equivalent on the keyboard to increase
- the amount of swing or spin.
-
- You can change the bowler due to bowl the next over by clicking on
- Change Bowler on the menu displayed between overs. Any played can be
- chosen to bowl, with the exeption of the wicket keeper, but it will be
- harder to bowl with a player who has a poor average. Remember that in
- a limited overs game a bowler cannot bowl more than one-fifth of the
- overs allowed for each innings.
-
-
- SETTING THE FIELD
-
- You can change the predefined fields during a match, and even save
- them for use in future games. Each player has a predefined field
- setting of his own - but you can copy a field setting from one bowler
- to another, so that if (say) you want to use the same field for all
- youe fast bowlers you need not enter it more than once.
-
- To access the screen which allows you to alter the field settings,
- press the space bar while the bowler is waiting to bowl. This will
- display a menu of options:
-
- POSITION FIELDERS* SCORECARD
- KEEPER-SLIP* SOUND & MUSIC
- BOWL OTHER SIDE* ABANDON MATCH
-
- * ONLY AVAILABLE IF THE FIELDING SIDE IS USER-CONTROLLED
-
- Select Position Fielders - a diagram is displayed showing the existing
- field setting (for the current bowler). To adjust the position of an
- individual fielder just move the pointer to his name tag, press the
- left mouse button (or fire button), and drag the tag to a new position
- - then press the button again to drop the tag.
-
- Around the wicket at the strikers end is a darkened area. To add an
- extra slip drag the players tag into this area. Fine positioning of
- players in this area is carried out using the Keeper-Slip option (see
- below). Only two fielders, plus the wicket keeper can be in this area.
-
- If you want to exchange the positions of two fielders click first on
- the swap icon, then on the tags of the two players.
-
- To copy to the field setting from another bowler click on Copy until
- the correct field setting is displayed, eg to copy the field setting
- for Malcolm to Gough (the current bowler), keep clicking until Setup
- for D Gough copied from D Malcolm appears. If you keep clicking on
- copy, eventually you will be back where you started.
-
- If you make an error select Cancel which exits leaving the original
- field placing intact (changes which have been saved to disk cannot be
- cancelled). To save your changes to disk or hard drive click on the
- DISK icon - howeber you can use the new field settings in the current
- match without saving them to disk, though they will be lost at the end
- of a match. Click on OK to return to the game.
-
- The Keeper-Slip screen can be selected either from the menu, or by
- clicking on the icon at the top left-hand corner of the field setting
- screen (beware - this also confirms your changes to the field, even if
- you subsequently select the Cancel icon on the Keeper-Slip screen).
-
-
-
- To move the keeper or a slip just click on him, and move him to your
- preferred position. Be careful - the wicket keeper obeys your
- instructions to the letter, so you will concede a lot of byes if you
- put him in a silly position! When you have the keeper and slips in the
- correct positions click on OK to save them to disk.
-
- OTHER OPTIONS AVAILABLE DURING A MATCH
-
- Bowl Other Side
- Normally a right handed bowler will bowl over the wicket. Howevee, you
- can make the bowler bowl on the other side by selecting this option
- from the menu.
-
- Score card
-
- This displays the scorecard for the current innings. By clicking on
- the tabs at the botton of the scorecard you can also display the
- batting and the bowling statistics for the innings, the carrer batting
- statistics of the batting team, and the career bowling statistics of
- the fielding side.
-
- Abandon Match
- Allows you to abandon a match, in which case the game goes back to the
- main menu.
-
- SAVING A GAME
-
- Although the games are played faster than real amtches, some games
- will last for hours, or even days! At the end of each over you have
- the option to save the game - this will save all the information about
- the match, including the teams and field settings.
-
- IBM PC - You can save to hard drive if playing from hard drive to a
- pre-formatted floppy disk if playing from floppy disk. Follow the on
- screen instructions once you have selected this option.
-
- AMIGA - You will need a pre-formatted floppy disk. Click on the SAVE
- GAME icon and follow the on-screen instructions.
-
- HINTS AND TIPS
-
- . Occasionally you will find that a fielder "gets stuck", perhaps
- running on the spot! Do not worry - press the ESC key and the game
- will continue normally.
-
- . When you select Best 11 the batting order is chosen automatically
- by the computer - the players with the highest averages bat first.
- However if you make any changes to the team the compuetr has picked,
- the batsmen are not sorted into order. If you choose your own team the
- players bat in the order of selection.
-
- . Rain: It can rain at any time and for any length of time and if it
- has already rained during a match then it is likely to rain again.
-
- . During a "computer vs computer" match you can press SPACE (while
- the bowler is waiting to bowl) to display the scorecard. At the end of
- an over you can also save the game. When you restore the saved game
- you will be able to restart the match as a 1 or 2 player game - so you
- can take full control.
-
-
- Programmed on the Amiga and Atari ST by Gary James Gray.
-
- IBM-compatible PC conversion for Audiogenic Software Limited by Simon
- Prytherch.
-
-
- Game and Manual (c) Audiogenic Software Limited 1994
- All Rights Reserved
-
- UPGRADE OFFER
-
- If you have enjoyed playing Battle For The Ashes then you will enjoy
- World Class Cricket which is available to owners of Battle For The
- Ashes at A VERY SPECIAL PRICE and comes complete with a free copy of
- our 94/95 data disk.
-
- World Class Cricket contains all the features of Battle For The Ashes
- plus:
- * All forms of cricket from limited overs matches to full Tests
- * All the Test playing nations and an XI
- * A full team editor
- The 94/95 data disk has the very latest squads and averages for:
- * The 18 English County sides
- * The 9 Test sides
-
- For details of this offer call our Customer Services Department on
- 081-424 2244 or write to:
-
- CUSTOMER SERVICES (REF:ASH/95
- AUDIOGENIC SOFTWARE LIMITED
- UNIT 27, CHRISTCHURCH INDUSTRIAL CENTRE
- WEALDSTONE
- HARROW HA3 8NT
-
- Further cricket games will be available in 1995 and 1996. Write now to
- ensure that you are on our mailing list.
-
-
-
- end.
- IGGY/HELLFIRE 30/1/95
-